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141. Collision Damage - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: One of the major obstacles of a general collision mechanic, is that it allows the aspect of intent to become unclear. Where the intent is unclear, let there be no aggression or flags. With collision avoidance systems on in ...
- by Andy Landen - at 2013.12.26 00:13:00
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142. Collision Damage - in Player Features and Ideas Discussion [original thread]
Nag'o wrote: I like the idea of a "light" collision avoidance system that prevents accidental bumpings but I cannot see a global collision damage system in EvE. It could happen, but it's just too much of a radical change and I honestly don't t...
- by Andy Landen - at 2013.12.25 23:55:00
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143. Collisions and the Conservation of Momentum equations (Physics) - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: In other words, warp drive does not warp space as you claim. Nor does a MWD warp space. The changes that a MWD impose on a ship are there for no other reasons than game balance. Game balance trumps the laws of physics when ...
- by Andy Landen - at 2013.12.25 08:07:00
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144. Collision Damage - in Player Features and Ideas Discussion [original thread]
Nag'o wrote: ... the FC screams: "align to planet X and turn the MWD on". No, he wouldn't be able to do that, because he knows that would turn his fleet into a ball of ditorted metal due to all accidental collisions. He would be forced to keep ...
- by Andy Landen - at 2013.12.25 07:58:00
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145. Collision Damage - in Player Features and Ideas Discussion [original thread]
Nag'o wrote: Andy Landen wrote: My idea about aggression would be that collision damage is not considered at all for purposes of aggression or timers. No flags. This wouldn't work because, as someone else pointed, it would be easily expl...
- by Andy Landen - at 2013.12.25 07:50:00
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146. Collision Damage - in Player Features and Ideas Discussion [original thread]
Andy Landen wrote: ... Added: I should probably add that if every ship has the collision avoidance systems on (turning it off in high sec would be considered an exploit), and undocking is metered according to ship max speed with undocks for slo...
- by Andy Landen - at 2013.12.24 20:29:00
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147. Collision Damage - in Player Features and Ideas Discussion [original thread]
Nag'o wrote: Andy Landen wrote: Nag'o wrote: Andy Landen wrote: If there is to be damage, it should be applied fairly and equally to all ships based on the masses and velocities involved in each collision .. or not at all. I also th...
- by Andy Landen - at 2013.12.24 18:23:00
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148. Collision Damage - in Player Features and Ideas Discussion [original thread]
Nag'o wrote: Andy Landen wrote: If there is to be damage, it should be applied fairly and equally to all ships based on the masses and velocities involved in each collision .. or not at all. I also think ships shouldn't collide the way th...
- by Andy Landen - at 2013.12.24 07:23:00
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149. Collisions and the Conservation of Momentum equations (Physics) - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: The concept is decent, but trying to ingnore MWD and AB is just dumb. A baisc rifter with a t2 MWD on weighs about 1.500.000, and goes about 3000m/s for a total momentum of 4.500.000.000 A thanatos weighs about 1.100...
- by Andy Landen - at 2013.12.24 06:17:00
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150. Collisions and the Conservation of Momentum equations (Physics) - in Player Features and Ideas Discussion [original thread]
The rule of momentum is that size and speed give the right of way. Momentum equations render a significant advantage for being the biggest guy on the block. Sheer size and mass become respected as the small ships collide with much less effect agai...
- by Andy Landen - at 2013.12.24 01:20:00
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151. Collision Damage - in Player Features and Ideas Discussion [original thread]
Nag'o wrote: Andy Landen wrote: If there is to be damage, it should be applied fairly and equally to all ships based on the masses and velocities involved in each collision .. or not at all. I also think ships shouldn't collide the way th...
- by Andy Landen - at 2013.12.24 00:44:00
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152. Feature Request for Initiation of Forum Moderation Appeals - in Player Features and Ideas Discussion [original thread]
No results from either method as of this moment. It seems this feature does not exist. Not even through the support ticket work around or through the Post Report feature.
- by Andy Landen - at 2013.12.23 04:08:00
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153. Collision Damage - in Player Features and Ideas Discussion [original thread]
Let's take an overpowered mechanic, and give the aggressor damage on top of that. Why should damage go only to collisions where damage is desired by the aggressor and be applied in such a way that the aggressor gets a substantial advantage? If t...
- by Andy Landen - at 2013.12.23 04:06:00
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154. Feature Request for Initiation of Forum Moderation Appeals - in Player Features and Ideas Discussion [original thread]
Kirimeena D'Zbrkesbris wrote: By having debate over what is discussion of moderation you are discussing the moderation. You make it seem like the very word is taboo. Makes it almost look like you just discussed it. Would be nice to have an IS...
- by Andy Landen - at 2013.12.22 01:48:00
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155. Feature Request for Initiation of Forum Moderation Appeals - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Why do we need to clog up the ISD's time sorting through appeals? Post within the rules without trying to use twisted interpretations and you won't see your threads get reported and subsequently locked. It's really. Pa...
- by Andy Landen - at 2013.12.21 20:40:00
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156. Feature Request for Initiation of Forum Moderation Appeals - in Player Features and Ideas Discussion [original thread]
Astroniomix wrote: Andy Landen wrote: Alvatore DiMarco wrote: Citing or noting moderation, for the purposes of the forum rules, does in fact constitute discussion of it. When there are two or more threads about the same topic, they are...
- by Andy Landen - at 2013.12.21 18:43:00
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157. Feature Request for Initiation of Forum Moderation Appeals - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Citing or noting moderation, for the purposes of the forum rules, does in fact constitute discussion of it. When there are two or more threads about the same topic, they are duplicates. Even if you want to talk about ...
- by Andy Landen - at 2013.12.21 01:22:00
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158. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Andy Landen wrote: Teckos Pech wrote: ..... Basically, inflation occurs when the growth rate of money in an economy is faster than the growth rate of real goods and services (I hope I don't have to explain the elementar...
- by Andy Landen - at 2013.12.21 01:12:00
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159. Feature Request for Initiation of Forum Moderation Appeals - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Oh, is it? That isn't exactly much better. He specifically cited the big locked physics thread he made, though. You are the first person to even mention the word physics in this thread. Astroniomix wrote: To be fa...
- by Andy Landen - at 2013.12.21 00:30:00
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160. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Astroniomix wrote: Andy Landen wrote: Salvaging and looting adds real virtual goods and are directly connected to ratting. But not at anwhere near the rate that it injects raw isk into the system. I'd like to see the numerical analysis...
- by Andy Landen - at 2013.12.20 23:17:00
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